Adding a bump map is an easy but yet effective way to add more realism to a scene. I´m not gonna try to explain how it works but I guess one can say that a bump map is like a “raised texture” that simulates a “bumpy surface” rather than a flat and smooth surface. The bump map is a “grayscale” image where the lighter areas are “raised” from the darker areas. (go here if you want to read up on bump mapping).
In this video i will show how easy it is to create you own bump map and use it in TopSolid 7.
The winter is not about to end any time soon.
So while you are waiting for springtime with the warm sun in your face, enjoying a cold beer in front of the barbecue with your friends you can run thru this quick tutorial on how to create a spring with flat ends in Topsolid 7.
Who knows, you might need one?
HOW TO MODEL A SPRING WITH FLAT ENDS
By Saad GASMI
Translated by Daniel Norée
Create a new document
In the menu Sketch/Spatial/Operations select Helix.
In our case we want a spring:
Diameter 20> radius = 10
No 10> = 10mm No longitudinal
5 turns> End Angle = 5rev or 360 * 5
NOTE: rev means 5 revolutions.
OK and exit the sketch.
Creation of a shape.
Shapes Menu / Other shapes / Pipe
Select Wire Shape
Click the helix and set the diameter to 5mm
Uncheck Surface Mode and click OK.
Choose Trim and Trim By Plane
Select Outline from the list and then select the XY plane.
Check that the arrow indicates the correct direction of material removal and confirm.
Repeating the Trim operation.
Click the + button to create a plane offset. / XY
Set the value of offset, must be equal to 5 x 10 (5 turns in step 10) and confirm.
Click OK once the creation of the plane is done and youre done!
You can now create the necessary parameters of this spring to create a family of parts.
Go to Tools menu / then select Diversions / mirror part.
You can create the mirror (symmetry) entity in the current project or another project if necessary.
You can also create the part directly in a folder if latter exists.
In the list (shown below) you can choose which entities to inherit.
Normally symmetrical parts inherits everything except the code and the name of the original part.
In the Parts folder, the mirrored part:
Just then learn the properties and Code Designation (ie: Left Level) for nomenclature.
Original part (left), mirrored part (right)
Use in an assembly
Open your assembly document.
Build the original play, in our case: Assembly.
Create a repetition by symmetrical pattern: the XZ plane (pink plane)
The repetition will automatically assemble the mirrored part of our part.